Quick Links

Quick Links

Bowmansgreen Primary School

Bowmansgreen Primary School

Computing

Your quote here.

 

At Bowmansgreen, we have chosen the Teach Computing Curriculum as the basis of our Computing curriculum. The Teach Computing Curriculum uses the National Centre for Computing Education’s computing taxonomy to ensure comprehensive coverage of the subject.  All learning outcomes can be described through a ten strands, ordered alphabetically as follows:

Algorithms: Be able to comprehend, design, create, and evaluate algorithms
Computer networks: Understand how networks can be used to retrieve and share information, and how they come with associated risks
Computer systems: Understand what a computer is, and how its constituent parts function together as a whole
Creating media: Select and create a range of media including text, images, sounds, and video
Data and information: Understand how data is stored, organised, and used to represent real-world artefacts and scenarios
Design and development: Understand the activities involved in planning, creating, and evaluating computing artefacts
Effective use of tools: Use software tools to support computing work
Impact of technology: Understand how individuals, systems, and society as a whole interact with computer systems
Programming: Create software to allow computers to solve problems
Safety and security: Understand risks when using technology, and how to protect individuals and system

The units for key stages 1 and 2 are based on a spiral curriculum. This means that each of the themes is revisited regularly (at least once in each year group), and pupils revisit each theme through a new unit that consolidates and builds on prior learning within that theme.

Computing Curriculum Overview